package world0;

import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;

public class LevelObject extends GameObject
{
	/* Slopes */
	public int upDown = 0;
	
	public LevelObject(float x, float y, Image image, int state) {
		super(x, y, image, state);
	}
	
	public LevelObject(float x, float y, Image image, int stateSlope, int upDown) {
		super(x, y, image, stateSlope, upDown);
	}
	
	public LevelObject(float x, float y, Image image) {
		super(x, y, image);
	}

	@Override
	public void draw(Graphics g)  {
		image.draw(getX(), getY());
		
		//g.setColor(Color.red);
		//g.fill(getShape());
	}
}
